AI Insights · Timothy · January 2022
Top 5 Slime Games Performance on Unified Platform in Russia Q4 2021
Discover the performance trends of the top 5 slime games in Russia during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 slime games on a unified platform in Russia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance metrics.
Goo: Slime simulator, ASMR from Exomind LTD saw a decrease in weekly downloads, starting at around 2.7K in late September and dropping to single digits by the end of December. Weekly revenue peaked at $311 in early October but gradually declined to $203 by the end of the quarter. Weekly active users followed a similar downward trend, beginning at approximately 4.1K in late September and ending at 756 in the last week of December.
Magic Slime: Antistress & ASMR from Finger Art Games had minimal downloads throughout the quarter, with a slight increase to 62 in early December. Weekly revenue remained relatively stable, peaking at $252 in mid-October and ending the quarter at $151. Active users data was available for the last few weeks of the quarter, showing a peak of 47 in early December.
Slime Games: ASMR Simulator by Shake It experienced consistent weekly downloads, starting at approximately 18.7K in late September and peaking at 25.5K in early November. Weekly revenue was relatively steady, peaking at $231 in the second week of November. The app also maintained a high number of weekly active users, starting at around 105K and peaking at 128K in early November.
Fluid Simulation by Pavel Dobryakov had modest weekly downloads, fluctuating between 305 and 505 throughout the quarter. Weekly revenue remained low, peaking at $93 in the second week of November. Active users were consistent, starting at approximately 1.3K and ending the quarter at 1.05K.
Finally, World of Slime Simulator Games from Solid Apps INC had minimal weekly downloads, with a peak of 10 in early December. Weekly revenue was also low, peaking at $27 in early December. Active users started at 206 in late September and gradually declined to 122 by the end of December.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for app performances.